RoN Script Maker is a modding tool for use with Rise of Nations that edits scripts in an intuitive interface. Scripts created by this program can then be used in Quick Battles and Multiplayer games.
First find your rise of nations folder. Then go to the 'data' folder. Find the file called 'unitrules'. Right-click on it and go to properties. Be sure to select only archive and disable. Rise of Nations Script Maker is a program developed by Snake. The most used version is 1.0, with over 98% of all installations currently using this version. The setup package is about 926.26 KB (948,488 bytes) when donwloaded. In comparison to the total number of users, most PCs are running the OS Windows 7 as well as Windows XP. In Rise of Nations there are: 18 Nations—each with special abilities and unique military units. Over a hundred military units operating on the ground, sea, and air— from Hoplites to Frigates to Helicopters. Over two dozen buildings with upgrades and technologies that will take your nation from a small City to an Information Age society.
Rise of Nations modding. Contribute to ptasev/Rise-of-Nations development by creating an account on GitHub. Ks to TGE from Xentax Forums). +52 −16 3ds Max Scripts/RoNExportModel.ms +26 −19 3ds Max Scripts/RoNImportModel.ms; 5 010 Templates/BH3.bt. Show comments View. For multiplayer, release script in workshop and then subscribe to the project. The new directory structure is: Rise of Nations mods World In Conflict art. Rise of Nations mods World In Conflict data. Rise of Nations mods World In Conflict sounds. Rise of Nations mods World In Conflict tribes. Rise of Nations mods World In Conflict info.xml.
The script maker comes packaged in an installer for your convenience. If you have a version prior to 2.0 installed, you may install 2.0 into the same directory and it will be able to load any scripts created by previous versions.
2.0.2 – 11/17/17
-fixed Extended Edition not being recognized because of the executable name changing
2.0.1 – 4/26/15
-fixed saving scripts for vanilla RoN not working
-fixed switching game modes leaving the previous script selected
-fixed scripts not being put in their own directory for vanilla RoN
-fixed scrippets using float instead of real for vanilla ron
-fixed scrippets not requiring T&P when they should
2.0 – 10/31/14
-added UAC awareness and Windows Vista/7 support
-added a new scrippet called Big Head
-merged and edited all documentation into CHM format
-added a button to refresh the script list
-added a new button to run (or switch to) the currently selected game
-added loading of old script save formats
-added a new context-based help system
-added a new program icon
-moved message log to new dialog
-added context menus to unit, building, tech, and scrippet lists to allow toggling multiple items simultaneously
-adding basic formatting support for script and scrippet descriptions
-added script descriptions
-improved window resizing
-improved scrippet option editing
-added “new script” button to replace default scripts
-added ability to resize script list
-changed scrippet extensions from scp to xml
-changed script save format from INI to XML, improving readability and efficiency
-improved type list edit highlighting
-added sorting and filtering to all type lists
-all type data is loaded from game XML files now
-separated unit, building, and tech lists
-merged type disabling, researching, and stats into same list
-replaced msxml library with .Net XML library
-turned script function buttons into toolbar
-moved options and about tabs to menus
-moved game mode selector to menu
-added manual game path options
-added Extended Edition game path determination
-improved automatic game path determination
-upgraded project from VB6 to .Net 3.5
-updated config library to latest version
-fixed the url to ronh download. however, at the time, it is the old version still.
-did extensive tweaking to the top gun script.
-fixed classical age for the preq trick being ancient age, which didn’t work. doh.
1.0 – 10/3/2005:
-updated included saves.
-updated scrippet documentation.
-added internet checking for updates and option to check automatically.
-statusbar pops up on click to show last 25 messages.
-removed functions that weren’t needed anymore.
-added help messages for new elements.
-added scrippet options editor.
-added routine to parse the code for scrippet option variable tags: <<VarName>>
-added saving/loading of scrippet options to internal save file and scrippet xml file.
-added internal store for holding scrippet options.
-fixed updowns for objectstat editing not using the default values.
-added set_preq() trick. sets prerequisites for researched techs and upgrades to a lowlevel library tech that is preresearched.
-fixed Continental Marines type; was listed just as Marines.
-if the game mode is T&P, then research and tech loops use num_players() instead of 8 as the max number of players. may save a little load time.
-objectstat and research lists are checked for disabled types. if a type is disabled, it is shown in red.
-added some new context-menu functions for the type, research, and objectstat lists to cross-reference the same type on other lists.
-updated the Types.csv to reflect research list additions.
-added colors to types and research lists to prevent confusing the two.
-added research tab and list. user can select techs and upgrades to be preresearched.
-fixed a crash when minimizing.
-removed victory/defeat messages cause they never worked anyways. moved plunder and autopeasant to the toggles tab and removed game settings tab. renamed toggles tag to game settings. phew.
-added option to edit scrippets in new scrippet builder or notepad.
-added option to save app position, size, and state on exit.
-updated scrippets and added code to take advantage of code parsing capabilities.
-cleaned up error formatting. added version number to error log output.
-finished coding support app for easily making XML scrippets.
-recoded entire scrippet implementation to use pure xml. scrippets have an entirely new format based on the change to xml and will need to be updated.
-new command buttons in scrippet tab to edit the selected scrippet in notepad and open code parsing options.
-automatic column adjustments to lists option.
-maximizing and resizing above default size now works.
-performance impact rating (PIR) added to scrippets.
-max craft added to object stat editing. this is only usable by particular units–generals, aircraft, scouts, etc.
-code for scrippet dynamicsaver won’t be compiled if there’s no scrippets that use it being compiled.
-object stat editor will always open on double-click now. double-click doesn’t toggle enabling the edited object stats unless it is disabled.
-RSM won’t ask to run ron or run ron automatically if it’s already running.
Eopf dod civilian. -added some error checking when finding ron path in registry.
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-added debug mode for scrippets: displays special debug messages during script runtime if this option is enabled. updated development documentation to reflect changes.
-fixed the loaded script status and selection after saving as a new script.
0.9.27 – 1/17/05:
-fixed a little annoyance when setting up the script list after a save causing the loaded script to be unselected.
-fixed a bug where the object stats in the RSM save file were not cleared before saving again. this caused changes to be appended and unremovable.
-email links in the about tab now get my current email address from s–l.com. should still open your default email app (tested with outlook), but also leaves a blank browser window open (tested with ie).
0.9 – 12/25/04:
-new installer for “full release version”. it includes all the redistributable elements that RSM needs. it also has the nifty installshield interface and makes shortcuts and (gasp!) uninstallation possible.
-did some finishing touches: help messages, tab stops, and changed all string references of RON to RoN.
-added a view button next to load that will attempt to open the bhs file in notepad.
-adding the about tab stuff with release version info and a crap-load of links to mail, download, view included texts, and even IM Snake.
-compiling of objects stats implemented (test compiles within RoN successful).
-more bugs ironed out of stats editor. added reset to defaults command.
-saving and loading of object stats finally implemented.
-options to remove comments from scrippets when compiling and to run ron on exit.
-prompt to run ron on exit window added.
-removed some old includes code that was floating around from v0.8.
-updown buttons in the object stats editor now automatically increase/decrease when held down for 500ms. also recoded the way the editor loads values.
-buildingrules.xml also loads to be edited in the object stats. can edit everything but speed (obviously).
-added help messages for new elements. disabled a paranoid help system fix from last release.
-fixed all the tabstops.
-popup menu for various functions added on right-click of the object stat list. also added a simple way to switch between the same unit on the types and object stat list.
-changes to the tabs. added RSM Options and About tabs. some tabs give focus to their listbox on click.
-object stats editor coded with percent and value fields and updowns.
-progress shown while loading the list setups (after the app initializes and when changing game modes). load time was getting long with the addition of XML reading the unitrules.
-did a debug on WinME. no errors found once MSXML 4.0 was installed.
-XML reader added with MSXML DOM for getting unit stats from unitrules.xml. initially uses MSXML 4.0, may change to 1.0 for compatibility.
0.8.16 – 11/08/04:
-added auto peasant time to game settings
-more changes to the help message system. now it doesn’t display when the main window loses focus. less CPU usage in some circumstances.
-changes to the types list. consolidated the two lists for ron and t&p into one list; added ages (in case one wants to put a cap on end age?); and fixed some issues with subgroups.
0.8 – 9/24/04:
-errorlog.txt created for keeping log of all errors.
-gui changed around again because the script directory text boxes weren’t needed anymore. tabstrip and script list are now taller.
-reading of registry to find out if ron and rontp are installed and to where. overriding these is possible via editing of ronscript.ini.
-removed code module for “browse for folder” dialog, because it isn’t needed anymore.
-compiler will remove any comments or commented lines in scrippets.
-compiler will skip empty tags in scrippets.
-removed includes because they weren’t worth using.
-changes to the help display; less CPU usage now.
0.7 – 8/18/04:
-changed gui around some. script list is now wider and types list is included in the tabstrip. no more funky resize button.
-saved scripts and scrippets now have their own subdirectories.
-initial scrippet support for compiling, loading available, and saving/loading from native save files
-statusbar for displaying info, help, and warning messages. also shows loaded script and version.
-error checking setup throughout the compile process to display any errors that occur as warning messages without the program crashing.
-help messages added on mouseover.
-info messages added on end of processing with time it took to process.
-included new scrippets: interrogation and artillery capture
-included scrippet documentation for developers
0.6 – 8/06/04