|WikiProject Video games||(Rated Start-class, Low-importance)|
Unqiue, high quality. while those many be true it still doesn't make it proper wiki. -Unknown
Jan 25, 2013 Hey guys this is an old game but Singleton talked me into trying it and I must say it has some of the best gameplay you can find, Hope you enjoy us taking a crack at it and yes I know the screen.
I added two weapons that are coming in a patch very soon, and made an note that the balistic penatration system is currently broken, but will be fixed in a patch.
Changed some things, found some mistakes in the weapon lists
Removed picture in the map section, as picture was from a map in the mod, no longer in the game in an official cappacity, although it has been converted by a community member. Said map is RO_Warsaw if anyone cares. Appreciated if someone could add a picture from the game, as I don't know how
Clown Car?Tanks..and clown cars? Is this slang, vandalism?
The StuG in-game is the StuG III F/8. This is a StuG F that has been fitted with the 75mm L/48 cannon, while the F used the L/43 cannon (as used in the Panzer IV F/2 in the game).
Why did someone remove the Added Patch 1016 from the map list (Lves)? The weapons have the patch they were added in next to them, why not maps?
Was it actually the full version that was made available? Valve's announcement made it seem like there was a single-player aspect of the game that was not being included in the game (if there is I wouldn't know about it, as I am one of the trial participants, not an owner of the full game). --UNHchabo 03:56, 7 August 2006 (UTC)The trial was the whole game, just unlocked for 5 days
This article is mostly made up of lists. The 'Features'- section should be replaced with a 'Gameplay'- section with information about how the game is played. Just look at other game articles. This one is not to good right now.. 188.8.131.52 12:01, 11 May 2007 (UTC)
Image:Robox.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
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If there is other other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.BetacommandBot 04:43, 6 June 2007 (UTC)
I tagged this article for cleanup. It's basically just made up of lists right now.. 184.108.40.206 13:59, 26 June 2007 (UTC)
How can you say 'tanks with realistic armor properties, including penetration and deflection, in relation to range and projectile trajectory angle'? Did you ever look at the code?
There are no seperate values for the hull and the tower, so it does not matter what your tower is looking at, but only what your hull is 'looking' at. There are only three values that define armor in this game: FrontArmorFactor, SideArmorFactor and RearArmorFactor.Angling gives a bonus of 300% IIRC. The shells travel at half of the realistic speed (due to an engine limitation, that caused detection problems etc.). Calling that realistic is imho a farce.
So my change was no opinion post.You could ever say it is not really realistic - what I did - or say it is but list the exceptions or you could say it is more realistic than XY but imo other than that is just misinformation and should not happen here on wikipedia. --Mat69 10:44, 22 August 2007 (UTC)
1.) When a T-60 tank is capable of penetrating a Panzer III Ausf. L frontally as far away as 1,000 meters in Red Orchestra; this hardly qualifies as realistic.
2.) When a Panzer IV equipped with a long 7.5 cm KwK 40 consistently has its rounds deflect from the front and even the sides and rear of a T-34 tank; this hardly qualifies as realistic.
3.) When a PTRD is capable of destroying 'all' of the tanks currently in the game (including the Tiger I) with one or two shots; this hardly qualifies as realistic.Look here PTRD video: http://www.youtube.com/watch?v=LxKf-0PzAhI
de:Benutzer:Wladi001 got several Screenshots licenced by Tripwire. See Commons-Link at bottom of article. --220.127.116.11 (talk) 19:18, 20 February 2008 (UTC)
Shouldn't the map links go to the battle they represent instead of the region, when applicable? The Stalingrad map link goes to the Stalingrad page instead of the Battle of Stalingrad one, for example. —Preceding unsigned comment added by 18.104.22.168 (talk) 20:57, 15 March 2008 (UTC)
The game's forerunner, Red Orchestra: Combined Arms, has little in the way of independent coverage. It might be better to incoporate it into a 'history' section here? Marasmusine (talk) 17:40, 6 June 2009 (UTC)
pussy commie shit
where is the most important section? --> the hardware requirements!! --22.214.171.124 (talk) 08:30, 26 April 2014 (UTC)
There are passages on supposed realism that are copied basically verbatim in the section on Gameplay and the one on Red Orchestra: Combined Arms. Totally aside from that klunky writing, the 'emphasis on realism' can be debated, as it's solely a realism of FPS mechanics, not really a realistic depiction of Eastern Front war, where it's really a nauseating whitewash ignoring the frequency and depravity of atrocities on both sides. --126.96.36.199 (talk) 09:45, 17 June 2016 (UTC)
|Red Orchestra: Ostfront 41–45|
|Engine||Unreal Engine 2.5|
|Platform(s)||Microsoft Windows, Linux, OS X|
Red Orchestra: Ostfront 41-45 is a tacticalfirst-person shootervideo game based on its predecessor Red Orchestra: Combined Arms. After winning the Make Something Unreal contest, the team behind the original Red Orchestra started the game studio Tripwire Interactive and developed Red Orchestra: Ostfront 41-45 as their first project.
Set on the Eastern Front during World War II between 1941 and 1945, Red Orchestra: Ostfront 41-45 depicts the struggle between Soviet and German forces. The game's creators, Tripwire Interactive, developed the game out of the previous Unreal Tournament 2004 mod, Red Orchestra: Combined Arms.
As of April 2009, the game has sold around 400,000 copies.
Red Orchestra concentrates mostly on the multiplayer aspect of the game, although there is a singleplayer 'Practice' mode available. Red Orchestra: Ostfront 41-45 features an advanced ballistics system for both small arms and tank rounds - incorporating bullet drop, flight time, and tanks with more realistic armor properties than most games (featuring: penetration and deflection, in relation to range and projectile trajectory angle). The player's movements are realistically modeled, giving them the ability to lie and move prone, sprint (while standing or crouching) and to deploy machine guns on objects.
Red Orchestra is notable for its emphasis on realism in comparison to other World War II-based FPS games. There is no 'crosshair' for a player to aim with in the middle of their screen; instead, the player must either aim down the three-dimensional iron sights, or aim from the hip using the game's free-aim system. The former requires compensating for the breathing of the character and natural sway from holding the gun, while the latter is much quicker but accurate only at very short range. The player must also keep track of their ammo usage mentally unlike many other FPS games, most of which use an ammunition counter. Additionally, the player's health status is not represented by 'health points' as many other games use, but by a diagram of the player's body with reddened sections that show where he or she has been wounded; there is no way to recover from wounds, although after a brief period of time, the player will function at 100% again. Receiving wounds will temporarily slow the player down, especially if they receive a wound to the legs or feet; receiving a wound to the hands causes the player to drop their currently held weapon on the ground. Rifles usually kill players in one shot if they connect with the torso or head.
Vehicle support is also a prominent feature of the game. The player can operate the combat vehicles as one of the crew members. Most tanks, for example, can accommodate up to three crew members (a driver, a commander and a machine-gunner) to make them fully effective in close city fighting, however it is easy to crew a tank solo and simply switch to different positions as needed. When grouped together in a vehicle, all players in the vehicle receive points for their actions and for the actions of their fellow crew members; for example, if a player is driving a tank and the tank commander destroys an enemy tank, both the player and the commander will receive the appropriate number of points for that kill. When operating a tank solo, the player can only perform one of the roles at a time; this prevents a solo player from being able to fire, move and reload all at the same time (reloading is a task performed by the commander). The game also features artillery support in some maps which can be utilized by both squad leaders and tank commanders.
Red Orchestra features 16 official maps and 10 community-made maps supported by the developers. The Red Orchestra SDK, though never gone beyond beta version, has allowed the production of hundreds of user-created maps.
Red Orchestra features several different map types. Infantry maps focus on infantry combat, but can occasionally include APCs. Tank maps focus on tank combat. Combined Arms features gameplay which makes the coordination of infantry and armor its focal point. However, in many maps only when something on the map such as a wall or a fence is part of an objective or blockade can it be interacted with. The maps feature many broken buildings and vehicles as well as propaganda posters and resupply areas to add to the realism.
Red Orchestra began development as a single player game based on the Red Orchestra spy ring, during World War II. During development, Red Orchestra moved from the Medal of Honor: Allied Assault engine to the Soldier of Fortune II engine (both powered by id Tech 3), before it evolved into a multi-player realism based first person shooter, based on Eastern Front warfare, as a total conversion for Unreal Tournament 2003, and later for Unreal Tournament 2004.
Red Orchestra: Combined Arms is a tacticalfirst-person shootertotal conversion for Unreal Tournament 2004 and previously for Unreal Tournament 2003 originally developed by an independent international mod team, set on the Eastern Front during World War II.
The Red Orchestra developers, Tripwire Interactive, entered the NVIDIAMake Something Unreal Contest, with a grand prize of free Unreal Engine 2.5 and 3.0 licenses. The Combined Arms aspect of the game in version 3.0 was brought about by heavy suggestion that vehicles should be included to secure progression in the MSUC. Further refinement of the Red Orchestra total conversion led to version 3.3, the last version of the mod.
On Monday 21 November 2005 Tripwire Interactive announced that they would be releasing Red Orchestra: Ostfront 41-45 over Steam, Valve's digital content distribution platform. The game was released on Tuesday 14 March 2006 on the Steam network. Pre-purchasing and pre-loading began one month prior on 14 February. Bold Games published the retail boxed version worldwide
Loki installers for Linux gamers supplies a Linux installer for the original Red Orchestra: Combined Arms modification. It is made to work with the Linux port of Unreal Tournament 2004, and has an installer for both the original mod and the Summer Offensive Map Pack Addon.
It is notable for its emphasis on realism in comparison to other World War II-based FPSs. Unlike most FPSs, there is little on-screen information. There are no crosshairs in the middle of the screen; instead, the player must aim using simulated three-dimensional iron sights, compensating for the breathing of the character and natural sway from holding the gun. The player must also mentally keep track of ammo usage, unlike in games such as Counter-Strike which use an ammunition counter. Health status is not represented by points, but by a diagram of the player's body with reddened sections that show where he or she has been wounded. The bolt-action rifles in the game can often kill a player in one shot if rounds connect with any part of the torso or head. Semi-automatic rifles, such as the SVT-40 and Gewehr 43, are also capable of killing in one shot.
The PC version received 'favorable' reviews according to the review aggregation website Metacritic.
Red Orchestra won Computer Games Magazine's 2004 'Best Mod' award.
Ostfront 41-45 was a runner-up for Computer Games Magazine's list of the top 10 computer games of 2006.
Tripwire Interactive released Red Orchestra 2: Heroes of Stalingrad in September 2011.
|Wikimedia Commons has media related to Red Orchestra: Ostfront 41-45.|