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If you choose different operating systems, the file will not play. Be careful while getting it between these two versions. You should choose carefully. There are many other benefits that you will get after using SwiftShader 3.0. We will discuss all the remaining features below. We’ll take a closer look at some of the important features as well below.
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This section contains the reference pages for HLSL Shader Model 5.1, introduced with D3D12.
Shader Model 5.1 is functionally very similar to Shader Model 5, the main change is more flexibility in resource selection by allowing indexing of arrays of descriptors from within a shader.
|Instruction Set||HLSL intrinsic functions|
|Vertex Shader Max||No restriction|
|Pixel Shader Max||No restriction|
|New Shader Profiles Added||cs_5_1, ds_5_1, gs_5_1, hs_5_1, ps_5_1, vs_5_1, rootsig_1_0|
|Shader Model 5.1 Objects||The following objects have been added to shader model 5.1.|
|Shader Model 5.1 System Values||Shader Model 5.1 adds the following new system values.|