Beast Race Boots Mod? So i have decided to take another run through Morrowind and decided that i wanted to play an argonian. The problem is that i religiously use the boots of blinding speed, but beast races can't wear boots. Requires: Morrowind only. This mod will make it possible to play Morrowind as a young boy or girl, matching age 12-15 for humans. All original MW-races are represented. The non-beast children are using the new body models by Robert, and the beast races are using LizTails New Beast Bodies.

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Skill: Unarmored
Governing Attribute:
Hit By Opponent: +1.0

The Unarmored skill lets one avoid or reduce injury during combat while not wearing any armor by evading, deflecting, or absorbing blows. Those versed in this skill are better defended while wearing no armor (see Bugs).

Character Creation[edit]

The following races receive bonuses to their Unarmored skill:

  • +5 bonus: Argonian

The following classes have Unarmored as a Major skill:

  • Acrobat, Monk

The following classes have Unarmored as a Minor skill:

  • Agent, Archer, Barbarian, Healer, Mage, Nightblade, Scout, Witchhunter


Main article: Unarmored Trainers

The Master Trainer of Unarmored is Khargol gro-Boguk at the Vacant Tower in Dagon Fel. The only other notable trainer is Caius Cosades at his house in Balmora (up to 70).


The following books will increase your Unarmored skill:


The following factions include Unarmored as one of their favored skills:


  • When mastered, unarmored gives an armor rating of 65. This is significantly less than what equal skill in light, medium or heavy armor can give while wearing a good set of armor. You don't need to worry about encumbrance or armor condition, but since armor can be worn with clothes (except for gloves and shoes), you will have less equipment available for enchanting. All in all, this is not the greatest skill for a power gamer, but remains useful as backup or for someone who likes to stay partially naked.
  • Consider raising your Unarmored Skill above 100 with some constant effect enchantments of Fortify Skill, to reach a much higher AR. This is because the armor rating for Unarmored is Unarmored skill level2 × 0.0065 for each body part, and thus fortifying Unarmored to 200 (100 point spell from the basic max of 100) results in an armor rating of 260, comparable to Daedric.
  • It may be advantageous to train your Unarmored skill if you are playing as a Beast race (especially Argonians, as they are the only race that receives a bonus to the Unarmored skill), since they are restricted from wearing a full faced helmet or boots.


  • Also worth noting is that the unarmored skill has no effect unless you are wearing at least one piece of armor. If you are completely unarmored, the game treats your armor rating as zero, not the value that is shown in the inventory window. Bound Gloves for example would work to counter the bug.
    • This bug is fixed by the Morrowind Code Patch.
    • This bug appears to only affect the player character, not unarmored NPCs, including followers.
Armorer •Athletics •Axe •Block •Blunt Weapon •Heavy Armor •Long Blade •Medium Armor •Spear
Alchemy •Alteration •Conjuration •Destruction •Enchant •Illusion •Mysticism •Restoration •Unarmored
Acrobatics •Hand-to-hand •Light Armor •Marksman •Mercantile •Security •Short Blade •Sneak •Speechcraft
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KhajiitPrint 3x5 cards in word for mac. are cat-like people who come from Elsweyr, known for high intelligence and agility. These traits make them very good thieves and acrobats, but Khajiit are also fearsome warriors. However, they are rarely known to be mages. Khajiit mostly stay on land, but piracy and Skooma trade does draw some to work as sailors.

Khajiit anatomy differs greatly from both men and elves, not only because of their fur, tail, and sometimes toe-walking stance, but also their digestive system and metabolism. Khajiit, Argonians, and Imga are the so-called 'beast races' of Tamriel because of these large differences. Khajiit have a lifespan similar to that of humans. There are no well-documented cases of cross-breeding between Khajiit and other races, though there are rumors of such a thing. The foreign appearance and behavior of Khajiit make them common targets of racial discrimination.

For more information, see the main lore article.

Base Attributes[edit]


Skill Bonuses[edit]

Light Armor+5
Short Blade+5

In-Game Description[edit]

The Khajiit of Elsweyr can vary in appearance from nearly Elven to the cathay-raht 'jaguar men' to the great Senche-Tiger. The most common breed found in Morrowind, the suthay-raht, is intelligent, quick, and agile. Khajiit of all breeds have a weakness for sweets, especially the drug known as skooma. Many Khajiit disdain weapons in favor of their natural claws. They make excellent thieves due to their natural agility and unmatched acrobatics ability.

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Spell: Eye of Night

  • Night Eye 50 pts for 30 secs on Self

Power: Eye of Fear

  • Demoralize Humanoid 100 pts for 30 secs on Target

Ideal Character[edit]

The best way to summarize the Khajiit is that it gets to go where it wants and take what it wants. The major increase in Acrobatics should make it significantly easier to navigate through elevated terrain, not to mention take a fall. The other bonuses they get are all minor but work together almost seamlessly. It should go without saying that this is the race of a thief or assassin.

In fact, the only noticeable weakness is what it shares with Argonians. The restriction of limited headgear and outright lack of shoes takes away a lot of things you can use.

Morrowind Beast Race Helmet Mod 2


  • A list of all the Khajiit in Morrowind can be found here.
  • The Khajiit portrayed in Morrowind are the Suthay-raht furstock.
Altmer •Argonian •Bosmer •Breton •Dunmer •Imperial •KhajiitNord •Orc •Redguard

Morrowind Creatures Mod

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