• This guide is about a summoner necro. Summoner necros have the habbit of being a little bit slow, but combined with the correct items/skills and most importantly, the correct merc, you can partly be even faster than a totemnec in terms of kill speed. We'll be focusing on the Death Fury totem and Howling totem to get the maximum out of this build.
  • Summoners can never truly do all content, due to the nature of some endgame uberquests in MXL, at least pure summoners. Which is a shame. Summon barb is a very nice starter build, though, that will handle most of early-mid and even a few endgame ubers for you.
  • Does the Median XL mod update your D2 client to 1.14? My installer was 1.12. Does multiplayer require making an account on the Median XL site? Using Windows 7 (64-bit). Edit: Decided to run a test to see if there are any problems. The lag on single player is ridiculous. Even when set to run on Windows XP Service Pack 3 and with admin rights.

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  • 1Necromancer

Necromancer

I got my summoner necro through normal and nightmare with no difficulty. A tiered unique grim wand and gargoyle head are the only key items you really need. Skills are easy enough, put 1 in all skills except the last malice spell (we just want the level 18 passive) and none in the crossbow tree.

Background of the Median XL Necromancer

Contrary to popular opinion among the unwashed mashes, necromancers are not power-hungry maniacs. They may in fact be the only ones who know what is truly at stake.

Historically, the first mortal necromancer was the edyrem Mendeln. Sensitised by the presence of the nephalem warrior-mage Uldyssian, he heard the calling of an ancient being from the dawn of Creation – the dragon Trang-Oul, ruler of the Plane of the Dead.

Summoner

Trang-Oul explained that Sanctuary was not meant to be. A fallen angel and wayward demon, tired of the never-ending war, had created their own kingdom to rule and humanity to serve them. But if either the High Heavens or the Burning Hells found out about the mortal plane, the Eternal War would descend upon it and tear it to pieces.

Trang-Oul and his pupil, the nephalem Rathma, were powerful beings, but not powerful enough. The two had to watch as first the Hells and then the angelic legions discovered Sanctuary. Only the vote of the archangel Tyrael prevented the avenging angels of Heaven from immediately destroying the traitor Inarius’ impure creations. Both sides signed a blood pact to keep humanity out of the war and allow them to develop, grow and perhaps make their own choice between good and evil.

Before his final voyage to the Plane of the Dead, Mendeln recorded the events in what would become the necromancer’s holy book, the foundation of the cult of Rathma.

The priests of Rathma strive to uphold the balance between the High Heavens and the Burning Hells, for if the balance swings too much, the fate of the mortal plane itself would be in jeopardy. A victory of the forces of chaos would mean hell on earth, whereas if the angelic legions win the Eternal War, their likely next step would be to get rid of the last taint on Creation and annihilate the mortal world.

In times when the forces of Light are strong, this earns them the disdain of the masses. For this reason, the Cult hides underground, only surfacing in times of need..

Base Stats

Strength : 15

Dexterity : 25

Vitality : 20 (70 life)

Energy : 25 (25 mana)


+20 life, +20 mana per level

Gains +1 life per point into vitality

Median xl necromancer summoner build 1

Gains +6 mana per point into energy

Preferred Weapons

The Cult of Rathma created a vast arsenal of exotic weapons to augment the magic and combat abilities of their zealots.

Death Knights, the warrior branch of the Cult, are commonly seen wielding wicked hexblades or enchanted scythes capable of slicing through steel and demon scales. They rarely use them in direct melee combat, but the Priests of Rathma have developed some powerful combat techniques to strike enemies at a distance.

Due to the high clergy's ban on crossbow development in the overworld and the low quality of black market weapons, the heavy crossbows and trebuchets of the Dark Rangers are the most powerful in the world. Although they are not known for being exceptionally brave or tough in combat, the arbalists of Rathma use the sheer damaging power of their advanced weapons to great effect.

Summoners and totemcrafters use wands or the ancient Rathman marrow staves, which require both hands to wield and offer little protection in combat - but an army of the dead and his voodoo powers are all the protection a necromancer ever needs.

Preferred Armour

The necromantic totem shields are not the best at blocking arrows or blades, but augment the magical abilities of the wielder. Some say the spirit of the former owner of the skull is bound within the totem and forced to unwillingly serve the necromancer by lending its power to his spells.

Skills

Necromancer Skills
Totem1 SkillsEmbalming • Sacrifices • Bend the Shadows • Oathbreaker Totem • Talon's Hold
Totem2 SkillsDeath's Fury Totem • Frostclaw Totem • Fireheart Totem • Howling Totem • Stormeye Totem
Battle SkillsBuckshot • Flametail Shot • Dragonfire Oil • Fragmentation Shot • Widowmaker
Suppression SkillsMassacre • Angel of Death • Famine • Parasite • Deathlord
Summoning SkillsSummon Shadows • Summon Rampagor • Summon Lamia • Summon Veil King • Summon Void Archon
Uber SkillsSummon Jinn • Rathma's Chosen • Death Ward • Unholy Prayer Ennead skill • Liche Form Black Road skill
Innate SkillsUnholy Armor
Median XL Mod
SectionsFeatures • Challenges • Cube Recipes • Items • Bestiary • Game Mechanics
ClassesAmazon • Assassin • Barbarian • Druid • Necromancer • Paladin • Sorceress
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Summon Rampagor
Effect: Large and tough minion with a poison attack
Class:Necromancer
Skill Tree:Summoning
Required Level:6
Damage Type:-
Cast Delay:None
Active
Prerequisites:Summon Shadows
Skill Progression
Level1510152025
Synergies
No synergies

Description

The manifestation of demons slain aeons ago and bound by the necromancer, Rampagors are living siege engines with wicked poison blades.

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Necromancer Skills
Totem1 SkillsEmbalming • Sacrifices • Bend the Shadows • Oathbreaker Totem • Talon's Hold
Totem2 SkillsDeath's Fury Totem • Frostclaw Totem • Fireheart Totem • Howling Totem • Stormeye Totem
Battle SkillsBuckshot • Flametail Shot • Dragonfire Oil • Fragmentation Shot • Widowmaker
Suppression SkillsMassacre • Angel of Death • Famine • Parasite • Deathlord
Summoning SkillsSummon Shadows • Summon Rampagor • Summon Lamia • Summon Veil King • Summon Void Archon
Uber SkillsSummon Jinn • Rathma's Chosen • Death Ward • Unholy Prayer Ennead skill • Liche Form Black Road skill
Innate SkillsUnholy Armor

Median Xl Necromancer Summoner Build 1

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