1. Fallout 3 Underworld Location
  2. How To Get To Underworld Fallout 3 Walkthrough
  3. Fallout 3 How To Get To Underworld
Tulip
Biography and appearance
RaceGhoul
GenderFemale
Eye ColorGhoul (EyeGhoul)
AffiliationThe Railroad (formerly)
Underworld
RoleTrader
LocationUnderworld
Dialogue FileTulip's dialogue
Gameplay
QuestsThe Replicated Man
Combat StyleDefault
aggressionUnaggressive
confidenceCowardly
assistanceHelps Allies
Statistics
Alignment500 Good
SPECIALStrength: 4
Perception: 5
Endurance: 4
Charisma: 7
Intelligence: 5
Agility: 6
Luck: 5
Derived StatsHit Points: 10
Fatigue: 50
Critical chance:
Melee damage:
Unarmed damage:
Poison resistance:
Radiation resistance:
Tag SkillsGun Merchant (VendorWeapons)
Barter: 39
Big Guns: 33
Energy Weapons: 35
Explosives: 15
Lockpick: 15
Medicine: 15
Melee Weapons: 13
Repair: 15
Science: 15
Small Guns: 17
Sneak: 17
Speech: 19
Throwing, unused: 0
Unarmed: 13
PerksSPLO - Actor Effect: SPEL - Actor Effect [000617BE] <GhoulRadHeal> 'Radiation Healing' SPLO - Actor Effect: SPEL - Actor Effect [000617BD] <RadResistGhoul> 'Radiation Resistance'
Level0.100000
Calculated: 1 → 1
Technical
Editor RaceGhoul
Editor IDTulip
Base ID000156f8Ref ID000b7622
ScriptSCRI - Script: SCPT - Script [00031936] <TulipSCRIPT>
Editor FactionsMS08NoteOwnerFactionTulip
UnderworldResidentFaction
Packages
Packages
Package 0003196B (UnderworldTulipSleepShop0x8)

Package 0003196D (UnderworldTulipOfferServices0x24)

ActorAudrey Wasilewski (FemaleGenericGhoul)

Mar 18, 2019  Base S.P.E.C.I.A.L. – 6 ST, 7 PE, 5 EN, 3 CH, 3 IN, 6 AG, 5 LK; Tagged skills – Small Guns, Explosives, Sneak; Carry weight – 210. Charon is Ahzrukhal’s personal bodyguard, located in The Ninth Circle in Underworld. He is tied to Ahzrukhal’s contract. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled 'How EXACTLY do i get to Underworld???' . If you have Mister Sandman perk you can easily kill her in sleep without getting any hostility from Underworld's ghouls. (Do not do this while detected or they will become hostile.). Use the Mesmetron on her, causing her to go berserk and be killed by the other inhabitants of Underworld. I can't find the underworld where all the ghouls are. Can you help me I really need to find it?, Fallout 3 Questions and answers, PlayStation 3.

If any of the armor fails to protect your life, I'll give you a full refund.

— Tulip

Tulip is the proprietor of Underworld Outfitters in Fallout 3.

  • 2Interactions with the player character

Background

Tulip, owner of Underworld Outfitters, is known for her shrewd business sense. She obtains and sells a lot of merchandise, has the largest selection of any merchant in the Wasteland, and protects her business interests with competitive prices and a unique ability to obtain unique items. Tulip spends most of her time in the store, but takes her meals at Carol’s Place, leaving the shop under Quinn’s watchful eye.[1]

According to other Underworld residents, not many people purchase items at her store and she is not very successful at running a shop. However, this gives her lots of time to read the books and pamphlets she finds in the museum, particularly material about the afterlife.[2][3] After reading so much, she knows a lot about the histroy of Underworld.[4] Still, not many people visit her and she is a very lonely woman.[5]

She admits that she was a member of The Railroad. They were looking for a surgeon and techie to hide an android, but had to shut the operation down because Commonwealth agents were getting too close for safety.[6] She also admits that Crowley recently bought supplies from her to go on some big expedition, but he wouldn't say what.[7]

Interactions with the player character

Interactions overview

This character drops an ear when killed (Contract Killer).
This character is a merchant.Caps: 400-500
Sells: Schematics - railway rifle, ammunition, weapons and clothing
This character is involved in quests.

Quests

  • The Replicated Man: Tulip has one of the holotapes containing a mysterious message about the android.

Effects of player actions

Tulip gives the Lone Wanderer the book Paradise Lost during dialogue when asked about the origins of Underworld. Reading this book increases the Lone Wanderer's Speech the same number of skill points as Lying Congressional Style.

Inventory

ApparelMerc adventurer outfit
Weapon-
Carried items-
Drops on deathempty

Notable quotes

  • '[Let me see what you have for sale.] If any of the armor fails to protect your life, I'll give you a full refund.'
  • 'We'll accept caps from anyone, even a human.'
  • 'You'd look great in some Leather Armor.'
  • 'Oh.. a human.. well, hello. Welcome to Underworld Outfitters! It's.. it's been so long since I had a customer!'
  • 'You're back! Uhm.. wow! You're really back! What do you need?'
  • 'You came back! Do you need something?'
  • 'I've got just the thing for you, do you want to see it? Please say yes..'

Appearances

Tulip appears only in Fallout 3.

References

  1. Fallout 3 Official Game Guide Game of the Year Edition p.101: 'Tulip
    Tulip, owner of Underworld Outfitters, is known for her shrewd business sense. She obtains and sells a lot of merchandise, has the largest selection of any merchant in the Wasteland, and protects her business interests with competitive prices and a unique ability to obtain unique items. Tulip spends most of her time in the store, but takes her meals at Carol's Place, leaving the shop under Quinn's watchful eye.'
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  2. The Lone Wanderer: 'You don't get a lot of customers, do you?'
    Tulip: 'No, not really. To tell you the truth, everyone around here who wants a gun already has one. I spend most of my time sitting here reading old stuff I find around here. You end up learning a lot of interesting things that way!'
    The Lone Wanderer: 'Do you know anything about Underworld?'
    Tulip: 'Well, yeah. There's a lot of old pamphlets and stuff down here. I've pretty much read it all.'
    (Tulip's dialogue)
  3. The Lone Wanderer: 'What was this place before the Ghouls moved in?'
    Tulip: 'It used to be part of the Museum of History. The exhibit that used to be here was focused on what happens after death: hell and whatnot. A lot of it was focused on this old book called 'Paradise Lost.' It's about a guy who goes to Hell. Pretty interesting stuff. I found a big box of copies of the book in one of the back rooms. Here, take one. Nobody around here wants 'em.'
    (Tulip's dialogue)
  4. The Lone Wanderer: 'How did all of the Ghouls end up here?'
    Tulip: 'At first it was just a couple people after the war. This was one of the only places that wasn't falling down or on fire after the bombs fell. I think that Carol is actually one of the few that were here then. But, over the years, word got around. There had been Ghouls living in little pockets all around. Not really so much anymore. Most of them either went feral or ended up here. I'm sure there are still a few out there, but anyone with any sense is in Underworld.'
    (Tulip's dialogue)
  5. The Lone Wanderer: 'That's all I needed to know.'
    Tulip: 'Come back any time! It's.. kind of lonely down here.'
    The Lone Wanderer: 'I have to go now.'
    Tulip: 'Come back soon! ..please.'
  6. The Lone Wanderer: 'I know you're part of the Railroad. What do you know about the android?'
    Tulip: ' But you better stop poking around. Those Commonwealth hunters are still out there, tracking him down. We shut down the Railroad for safety.'
    (Tulip's dialogue)
  7. The Lone Wanderer: 'What can you tell me about Mister Crowley?'
    The Lone Wanderer: 'Does Crowley come in here a lot? What's his angle?'
    Tulip: 'I'm not going to rat on a customer. Unless you.. you know.'
    The Lone Wanderer: 'What.. oh! A bribe. Why didn't you just say so. Here's 20 caps.'
    Tulip: ' Well, it's better than nothing. Crowley has been outfitting himself for some big expedition. He's up to something, but he isn't saying what.'
    (Tulip's dialogue)
LocationsCarol's Place ·The Chop Shop ·The Ninth Circle ·Underworld Outfitters
CharactersAhzrukhal ·Carol ·Cerberus ·Charon ·Doctor Barrows ·Ethyl ·Greta ·Griffon ·Meat ·Mister Crowley · (Moira Brown) ·Nurse Graves ·Patchwork ·Quinn ·Reilly ·Snowflake ·Sydney ·Tulip ·Underworld resident ·Willow ·Winthrop
QuestsYou Gotta Shoot 'Em in the Head ·Reilly's Rangers · (The Wasteland Survival Guide) ·Hired Help ·This Old House ·The Amazing Aqua Cura! (Broken Steel)
Retrieved from 'https://fallout.gamepedia.com/index.php?title=Tulip&oldid=2049991'

A list of all the permanent companions in the game including their stats so you can choose who you want to travel with.

Fallout

Fallout 3 Underworld Location

Opening

In Fallout 3 there are a total of eight permanent companions who can join you on your journey through the Wastes and you can have up to two companions following you at the same time, Dogmeat plus either Sergeant R-L3 or a human. Most companions have a Karma requirement and will not join you unless you match it.

Companions are useful to bring along with you as not only do they provide even more firepower in battle, but they can also be used to store your loot when you become over encumbered, letting you scavenge more items before having to go back to town to trade.

Below is a list of all eight permanent companions in Fallout 3 along with their personal stats and how to hire them.

Butch DeLoria

  • Karma requirement – Neutral;
  • Default armor – Tunnel Snake outfit;
  • Default ranged weapon – 10mm pistol;
  • Default melee weapon – Butch’s Toothpick;
  • Hit points (player level) – 190 (1), 285 (20), 335 (30);
  • Base S.P.E.C.I.A.L. – 5 ST, 5 PE, 4 EN, 5 CH, 5 IN, 5 AG, 5 LK;
  • Tagged skills – Small Guns, Unarmed, Science;
  • Carry weight – 200.

After the main quest ‘The Waters of Life’ has been completed, travel to the entrance of Vault 101. Tune into the Vault 101 Distress Signal on your Pipboy and you will start ‘Trouble on the Homefront’. There are three ways to complete this quest, two of which will result in Butch becoming a possible companion. After completing the quest, either by siding with the rebels or sabotaging the Vault, Butch will end up in the Muddy Rudder in the lower deck of Rivet City.

Charon

  • Karma requirement – None;
  • Default armor – Leather armor;
  • Default ranged weapon – Charon’s shotgun;
  • Default melee weapon – Combat knife;
  • Hit points (player level) – 240 (1), 315 (20), 365 (30);
  • Base S.P.E.C.I.A.L. – 6 ST, 7 PE, 5 EN, 3 CH, 3 IN, 6 AG, 5 LK;
  • Tagged skills – Small Guns, Explosives, Sneak;
  • Carry weight – 210.

Charon is Ahzrukhal’s personal bodyguard, located in The Ninth Circle in Underworld. He is tied to Ahzrukhal’s contract and will not accompany you unless you are in possession of it. You can obtain the contract either by paying Ahzrukhal 2,000 caps (1,000 if you have a Barter skill of 50) or by killing Greta. D link dwr 710 driver for windows 10.

Clover

  • Karma requirement – Evil;
  • Default armor – Dirty pre-War spring outfit;
  • Default ranged weapon – Sawed-off shotgun;
  • Default melee weapon – Chinese officer’s sword;
  • Hit points (player level) – 240 (1), 335 (20), 385 (30);
  • Base S.P.E.C.I.A.L. – 6 ST, 4 PE, 4 EN, 6 CH, 4 IN, 6 AG, 5 LK;
  • Tagged skills – Small Guns, Melee Weapons, Barter;
  • Carry weight – 210.

Clover is a slave who can be found in Paradise Falls, following Eulogy around with Crimson and can be purchased for 1,000 caps (500 if you have a Barter skill of 50).

Dogmeat

  • Karma requirement – None;
  • Default armor – N/A;
  • Default ranged weapon – N/A;
  • Default melee weapon – Teeth;
  • Hit points (player level) – 2,500 (5), 15,000 (30);
  • Base S.P.E.C.I.A.L. – 7 ST, 8 PE, 7 EN, 6 CH, 2 IN, 8 AG, 3 LK;
  • Tagged skills – N/A;
  • Carry weight – N/A.

Dogmeat will approach you in the Scrapyard, south of Minefield, looking for a new owner.

Fawkes

  • Karma requirement – Good;
  • Default armor – N/A;
  • Default ranged weapon – Gatling laser;
  • Default melee weapon – Fawkes’ super sledge;
  • Hit points (player level) – 3,000 (6), 15,000 (30);
  • Base S.P.E.C.I.A.L. – 9 ST, 3 PE, 8 EN, 5 CH, 3 IN, 5 AG, 5 LK;
  • Tagged skills – Big Guns, Melee Weapons, Energy Weapons;
  • Carry weight – 240.

In order for Fawkes to join you, you must first help him escape Vault 87 during the main quest ‘Finding the Garden of Eden’. After his escape he will appear outside Raven Rock, just as you complete the next main quest, ‘The American Dream’. If he doesn’t join you here, he will appear in the lobby of the Museum of History.

Jericho

  • Karma requirement – Evil;
  • Default armor – Leather armour;
  • Default ranged weapon – Chinese assault rifle;
  • Default melee weapon – Nail board;
  • Hit points (player level) – 235 (1), 310 (20), 360 (30);
  • Base S.P.E.C.I.A.L. – 6 ST, 5 PE, 4 EN, 3 CH, 3 IN, 6 AG, 5 LK;
  • Tagged skills – Small Guns, Big Guns, Melee Weapons;
  • Carry weight – 210.

How To Get To Underworld Fallout 3 Walkthrough

Jericho is found wandering around town in Megaton and requires you to pay him 1,000 caps for you to travel together.

Sergeant RL-3

  • Karma requirement – Neutral;
  • Default armor – N/A;
  • Default ranged weapon – Plasma rifle, Flamer;
  • Default melee weapon – N/A;
  • Hit points (player level) – 3,150 (9), 10,500 (30);
  • Base S.P.E.C.I.A.L. – 5 ST, 6 PE, 5 EN, 5 CH, 5 IN, 5 AG, 5 LK;
  • Tagged skills – N/A;
  • Carry weight – 200.

Sergeant RL-3 is a Mister Gutsy robot owned by Tinker Joe, along with a few other robots. They can be found roaming between the RobCo Facility and Tenpenny Tower. Talk with Tinker Joe and he will tell you that Sergeant RL-3 is for sale for 1,000 caps (500 with a barter skill of 70).

Star Paladin Cross

  • Karma requirement – Good;
  • Default armor – Power armour;
  • Default ranged weapon – Laser pistol;
  • Default melee weapon – Super sledge;
  • Hit points (player level) – 445 (1), 520 (20), 570 (30);
  • Base S.P.E.C.I.A.L. – 5 ST, 7 PE, 6 EN, 4 CH, 3 IN, 6 AG, 4 LK;
  • Tagged skills – Big Guns, Energy Weapons, Small Guns;
  • Carry weight – 200.

Star Paladin Cross is a member of the Brotherhood of Steel, located in the Citadel laboratory. Having Good Karma is the only requirement for bringing her along with you.

Fallout 3 How To Get To Underworld

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