SAVE/EXPORT FILE FORMATS

How to export fl studio project management

Export .wav or .mp3 audio files to be played in a media player, car stereo or hi-fi. The final mix is exported from FL Studio using the export option in the file menu in a non-real time process called 'rendering'. The time taken will depend on export settings and project complexity. Rendered audio is usually better quality than the live sound from FL Studio.

About Rendering

  • Master Mixer Track - By default, the Master Mixer track is rendered, unless you are using 'Split mixer tracks'. This means any Mixer Track not routed directly, or indirectly to the Master won't be included in the render.
  • Export formats include:
    • Audio - .wav, .mp3, .ogg & .flac formats save an audio mix of your project. By default, the Master Mixer track is rendered, but you can export individual Mixer tracks with the 'Split mixer tracks' option. See the note below on including sounds from external synthesizers and audio hardware.
    • MIDI - .mid saves Step Sequencer / Piano roll note data to standard MIDI files. MIDI is not an audio format.
  • Render length - The total length of the render depends on the following:
    • 'Song mode' - Length is set by this hierarchy: 1. Any time-line selection, 2. The last time-marker beyond the last bar containing data. 3. The end of the last bar containing data AND 4. The Tail setting.
    • 'Pattern mode' - Length is set by this hierarchy: 1. The last time-marker beyond the last bar containing data in the Pattern. 2. The end of the last bar containing data in the Pattern AND 3. The Tail setting.
  • Saving projects - Exporting to audio is not necessary to save your project for later work, use the File menu project Save option to .flp or .zip.

Jul 11, 2011  So you want to export a pattern from one FL Studio project and import it into another FL Studio project? The following tutorial will show the basics for doing exactly that. This is a simple example but it can get more complex depending on the number of patterns that you want to export. The feature Project bones in FL Studio allows you to transfer elements between projects, as well as export a pattern from one project to another. It’s actually really easy to use, but don’t get confused. Project bones is not a proper form of backing up in FL Studio.

Recording External Hardware

Best Fl Studio Export Settings

To include sounds from external hardware such as a synthesizer, drum-machine or sampler in the final render:

  1. Make MIDI connections to the device from your computer AND audio connections from the device to your audio device inputs.
  2. Record the sound as it is played by FL Studio (using a MIDI Out plugin to drive the hardware).
  3. Place the recorded audio as an Audio Clip in the Playlist.
  4. Render the project to audio as shown below.

Settings

We recommend watching the video A Digital Show and Tell (by Monty @ Xiph.org) to learn about how digital audio works. It will help you to understand why more and higher settings for 'everything' is not necessarily better.

Project type

  • Mode - Choose to render the whole Song or the currently selected Pattern. In 'Song' mode, the length of your rendered song rendered is set by this hierarchy: 1. Any time-line selection, 2. The last time-marker beyond the last bar containing data. 3. The end of the last bar containing data AND 4. The Tail setting.
  • Tail - Decides how decaying effects, after the end-point of the song, will be handled. For example, normally you don't want the decaying reverb chopped off at the end of the song (leave remainder) or, if you are creating loops blending the end reverb back into the start can make the loop smoother (wrap remainder). Leave remainder is the default. NOTE: If you are making loop files use .wav format, .mp3 in particular leaves a small silence at the start of the sound that will interfere with looping.
    • Leave remainder - Extends the render length to capture decaying sounds. If 'Leave remainder' fails to capture tail audio, add a PlaylistRepeat markerto extend the render end-point. If repeat markers are placed after the last Pattern, Audio or Automation Clip in the Playlist, the project will be rendered up to the position of the Repeat marker.
    • Wrap remainder - Wraps any decaying sound at the end of the song back onto the beginning of the render. This is useful when rendering loops with effects to create the smoothest loop. NOTE: This feature works by starting the render at the last bar, then mixing any audio decaying after the last bar back into the start of the song. If the decaying sound comes from notes before the last bar it won't be wrapped.
    • Cut remainder - Cuts the render at the end of the last bar, selection or time marker.
  • Length - Reports the length of the song, pattern or selection in bars to be exported in Bars.
  • Total Time - Shows total time length of the song, pattern or selection to be exported in H:M:S.
  • Disk Space - Shows the disk space required to hold exported audio file/s. If more than one save format is selected in the Output panel the combined total is reported.

Output format

Select the output format/s for the project render. To save in more than one format simply select multiple options.

NOTE: Sample rate - The output (Mixer) sample rate is set in the Audio Settings window.

  • WAV - Wave (Lossless Uncompressed Audio). Wave is a lossless audio format and preferred for handling audio in a production environment (use it to save all your samples, sounds and archive material). The drop-down menu contains bit-depth options for the exported wave file.
    • WAV bit depth - Bit-depth affects the noise-floor of the sample. This determines the quietest sound that can be captured or smallest changes in loudness that can be resolved. Generally 16 Bits is enough for music distribution. Use 24 or 32 Bit for archiving music production files.
      • 16-Bit integer wave is the highest-quality audio file compatible with a wide range of playback devices. It's also the CD audio format so if you want to create audio files compatible with CDformat use 44.1 kHz, 16-Bit .wav files make sure to set 44.1 kHz in the Audio Settings window. NOTE: FL Studio does not burn to CD format, it creates audio files ready for burning. Use any VST CD burning program to create the audio CD.
      • 24-Bit integer wave is a common bit-depth used by DAW hardware & some older DAW software. Use this bit-depth if 32-Bit (see below) float is not supported by the device or application.
      • 32-Bit floating point is the native format of FL Studio's mix engine. Render to 32-Bit float when you intend to continue mixing or editing the file in another application (wave editor or DAW) that supports the 32-Bit float format. 32-Bit float provides more precision for audio processing and so will ensure the highest quality is preserved during post-production activities.
    • Sample rate (not shown here) - Set the FL Studio project sample rate in the Audio Settings.
      • Sample rate affects the highest frequency that can be captured by the sample. Values between 22000 Hz (22 kHz) and 192000 Hz (192 kHz) are possible. As 44100 Hz (44.1 kHz)is the CD standard and is capable of capturing the entire frequency range humans can hear (20 Hz to 20 kHz), use it. You should have a specific reason for using sample rates above 44.1 kHz. For example, video often uses 48 kHz as the default sample rate for audio. Set the FL Studio sample rate in the Audio Settings.
  • Channels - Number of channels in the file. NOTE: These are 'stereo' channels not 'Instrument Channels'.
    • Stereo - Two channels for the Left and Right speakers.
    • Mono (merged) - One channel where the left and right channels are merged into a single channel.
    • Mono (left only) - One channel where the left channel data is saved as a Mono file.
    • Mono (right only) - One channel where the right channel data is saved as a Mono file.
  • MP3/OGG - Lossy Compressed Audio: MP3 (Mpeg Layer 3) and ogg(Ogg Vorbis) are both 'lossy' formats that compact the audio to save space. This means that at lower bit-rate settings you may hear unwanted artifacts often described as 'underwater sounds' or 'bubbling'. The slider sets bit-rate of the mp3/ogg audio file, as bit-rate increases the audio quality improves, but at the expense of file size.
    • What bit-rate should I use?
      • 64 kb/s (or less) is useful for low-quality internet 'demo' tracks. Compression artifacts will be noticeable.
      • 128 kb/s is the point where 'acceptable' quality starts for the majority of people. It is useful for web streaming and e-mailing music files.
      • 160 kb/s is the point where it becomes difficult for many people to distinguish CD from MP3 (not discerning FL Studio producers, of course). It is a good minimum bit-rate to use for music distribution and listening purposes.Some material may still produce audible compression artifacts. Listen carefully to the entire track with headphones if quality is important and consider a higher bit-rate.
      • 224 kb/s (or greater) and mp3/ogg become practically indistinguishable from CD under normal listening conditions. It is a good minimum Bit rate to use for archival of a quality compressed copy ofaudio. bit-rates of 224, or greater, can be useful when collaborating over the Internet and you need to share audio files that may be impractical in CD .wav format (1400 kb/s).

    NOTES: The maximum bit-rate for MP3 is 320 kbps and 450 kbps for ogg. The relationship between kbps setting and the audibility of artifacts will depend on the material being rendered and the listening environment. You should always check your rendered files with a good pair of headphones prior to release. Sample rates - the MP3 standard only supports 3 rates (32000, 44100 and 48000 Hz). Setting the FL Studio sample rate outside these values will result in MP3 rendering errors. The MP3 conversion introduces a small silence at the start of the file in addition to the original audio. For this reason it's not suitable for use where time-alignment of the audio is critical (loops, samples, vocal tracks etc). Where possible use at least 16-Bit .wav format when sharing or saving audio in a production environment.

  • FLAC - Lossless Compressed Audio. FLAC (Free Lossless Audio Codec) is similar to WAV format in retaining all audio information in the encoded waveform. FLAC has the additional useful property of significantly compressing (reducing) the file size. FLAC files are typically between 20 to 30% smaller than the equivalent WAV file, all while retaining a bit-perfect copy of the original data. NOTE: This is file-size, data compression, similar to .zip etc. It is not audio-level compression.
    • Compression Level - This setting determines the effort put into reducing the size of the audio file. The difference in file size between level 0 (least effort) and 8 (most effort) is usually around 10%, a relatively small difference, prepare to be underwhelmed.
      • 0 - Fastest compression, slightly larger files.
      • 5 - Default setting.
      • 8 - Slowest compression, slightly smaller files.

      NOTE: All FLAC compression settings are bit-identical after decompression (lossless is lossless). Given the differences in file sizes between compression settings is minimal, it doesn't matter much which one you use, it only affects encoding time. The typical encoding time for a setting of 0 is around 4x faster than 8.

    • FLAC bit depth - Choose 16 or 24 Bit. See the WAV format section for a discussion on bit-depth.

    NOTE: FL Studio automatically imports FLAC files and converts them to WAV format, when loaded on the Playlist or in plugins such as Edison or Slicex.

  • MIDI - MIDI is a standard note & automation data format and will save the contents of the Step Sequencer and Piano roll. As note data is saved along with FL Studio project, only export to MIDI if you intend to import the note data into a 3rd party application. To export:
    1. Make sure to save your project in its current state, the next step will replace Channel instruments.
    2. Use the macro Prepare for MIDI export on the main Tools menu that replaces all Channels with auto-configured MIDI Out plugins.This is necessary to export project-wide MIDI in the correct multi-channel format. To export individual Piano roll data as MIDI files use the Piano roll menu option'Export as MIDI file'.
    3. Select MIDI on the Export Project Dialog and press Start.
    4. Don't save your project in this state you will lose the original Channel settings. Save to a new project if required.

    NOTE: MIDI is not an audio format. If your media player can play MIDI files it is using the synthesizer/sampler built into your audio device to create audio from the MIDI data.

Quality (Numerical Processing)

Project

These quality settings relate to the computational accuracy of FL Studio synthesizers and effects when exporting. Leaving these at the default settings and you definitely will not ruin any mix. They do not normally play an important role in the Audible quality of the exported files.

NOTE: Before using these controls we highly recommend watching the above video that thoroughly covers the concepts of Digital Audio, Quantization and Dithering.

  • Resampling - Select the waveform interpolation method used for Sampler/Audio-Clip channels. Interpolation is a curve fitting process that computes intermediate sample amplitude data between the known sample points (filling in the gaps). This is required when samples are transposed from their original pitch or sample-rate and the program calls for a sample value out of sync with the source --args -R -Emp3 -F'/Applications/FL Studio Mac Beta.app/Contents/Resources/FL/Data/Projects/Demo songs/'
  • Single project - Open '/Applications/FL Studio.app' --args -R -Emp3 -F'/Applications/FL Studio Mac Beta.app/Contents/Resources/FL/Data/MyProjects/Target Project.flp'

Syntax (Render Audio File)

  • /R[filename] /E /F [project.flp].
    • Options:
      • /R: - Render project.flp to an audio file. The optional filename parameter (extension is ignored, path not) specifies the output filename. If no filename is specified, it renders to project.wav.
      • /E: - specify which format you want to export to, separated by commas. Example: /Emp3,ogg,wav
      • /F: - specify a source folder. All .flp files in this folder will be rendered. Example: /Fd:MyProjects
      • /O: - specify a destination folder. All files specified by /R or /F will be rendered to this folder. Example: /Od:MyRenderings
      • /D: - Diagnostics option (will set specific diagnostics rendering defaults)

Fl Studio Export Stems

Syntax (Render MIDI File)

  • /M
    • Option:
        /M:. Render all flp files in the folder to a MIDI files.

Misc

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  • /BMP: - Turn the Wallpaper to Piano roll feature on. No options.
  • /PPI: - Specify a PPI value for FL Studio to use. 0 will use the value from the registry. Example: /PPI384

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Upload easily and instantly from FL Studio

Pulled an all-nighter at your friend’s studio and need to get to class? Now, instead of wasting precious minutes exporting > saving > sharing your files, you can upload your track instantly and play it via your phone on the ride home. If you’re a producer collaborating with another artist, you can keep your demo private while you await their feedback. Or if you’re working solo and your project’s sounding flawless, you can let the whole world hear it instantly.

How To Export Fl Studio Project File

Get started with FL Studio

How To Export Fl Studio Project Free

  1. From FL Studio, select the “Upload to cloud” option from your Audio Export menu
  2. Click “Connect with SoundCloud” to link your SoundCloud account
  3. Add your track title and description, then choose your privacy settings and file format
  4. Press “Start” to begin uploading directly to your SoundCloud page

How To Export An Fl Studio Project

We accept more file formats than anywhere else, so you can upload from FL Studio in lossless HD for safekeeping and download again whenever you want from SoundCloud. It’s that simple. And that’s what we aim for: making it easier for you to build a career in music and providing the tools to do so.

How To Export Fl Studio Project Management

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